The SCeTGo project aims at the integration of the AR technology in science
teaching both in formal & informal educational environments in order
to facilitate lifelong learning by offering to learners the opportunity
to gain exposure to everyday science in a way that is appropriate to their
individual level of understanding.
The SCeTGo introduces an ICT-enabled learning
approach that has the following innovative characteristics: |
a) |
Makes use of advanced visualization technologies (AR)
that not only have the potential to enrich the learners optical view
with relevant information but also allow the learners to interact
dynamically with the miniature exhibits |
b) |
Is easy to operate. As it is based on common devices
there are no real obstacles that a potential learner has to overcome
in order to use the system. |
c) |
Promotes an inquiry-based and experiential learning
approach. Learners experience science first hand at their own leisure
and engage in activities where information is discovered by them rather
than passively transmitted to them. By interacting with the miniature
exhibits learners they can not only visualize invisible physical quantities
but can also control the conditions that need to be met in order for
an phenomenon to occur (e.g. learners by rotating a miniature wing,
namely the prototype MiniWing, at different angles can see through
the augmentation of the airflow on the wing why planes fly) |
d) |
Demonstrates the possibilities that students will experience
in the future during their educational training in respect to AR technological
applications. |
e) |
Promotes the importance of science to all European citizens
through a journey of entertainment & learning. |
f) |
Contributes to the development of a new generation of
citizens who are scientifically literate and thus better prepared
to function in a world that is increasingly influenced by science
& technology |
g) |
Offers a modern science centre experience outside the
walls of the science centre in school classrooms |
|
|